Razorgore the Untamed after Flamegor , right before Nefarian , possibly by feeding or injecting dragon blood from various dragons from all dragonflights.
AbilitiesBreath AttacksChromaggus' breaths are unique in that they do not only affect the front of Chromaggus, but hit everything within LoS (Line Of Sight (sometimes referred to with the acronym, LOS).) of Chromaggus. In each new instance, Chromaggus will use two of five possible breaths. This combination will stay with him for the remainder of the instance timer.
Incinerate : Red - 3675-4275 Fire damage. (This spell will hit for nearly 9000 Fire damage if you have the Black Affliction) Corrosive Acid : Green - Deals 875 to 1125 Nature damage every 3 sec for 15 seconds. Armour reduced by 3938 to 5062. Frost Burn : Blue - Attack speed reduced by 80%. Does approximately 1400 Frost damage. Ignite Flesh : Black - 657-843 Fire damage every three seconds for 60 seconds. This can stack if he casts it again within the 60 seconds the debuff lasts for. Time Lapse : Bronze - Stun for 6 seconds, reduces maximum health points to half. This ability used to permanently reduce threat, but does not do so as of patch 2.0.1. As with all stuns, Chromaggus will attack non-stunned characters first. THIS BREATH WILL EFFECTIVELY HEAL YOU WHEN IT WEARS OFF.A breath is cast every 30 seconds, and the 2 breaths alternate.
Note: A rumor is circulating that Chromaggus' breaths can be predicted by examining the dragon carcasses in the Ebonroc and Flamegor's room. While believable, several days of attempts will prove this untrue as the carcasses randomly change colors if the instance is empty long enough, much like how the Death Talon Pack (After defeating Vaelastrasz the Corrupt your raid will soon meet the death talon packs.) and Lab Packs (The "lab packs" are the trash pulls located in the Alchemy Lab, beyond Broodlord Lashlayer (see Blackwing Lair for more information).) packs despawn if left partially cleared.
Brood AfflictionsIn addition to his two breaths, Chromaggus also radiates Brood Afflictions which debuff everyone in the zone, not just those in line of sight. They include:
Brood Affliction: Red (Disease (Additional note: Apart from the Undead Priest's racial Devouring Plague, there is no player ability in the game that causes a disease.)) - 50 Fire damage/3s. Heals Chromaggus on death. Brood Affliction: Green (Poison ()) - Healing reduced by 50%, 250 Nature damage every 5 seconds. Brood Affliction: Blue (Magic (Magic is a force in World of Warcraft and generally describes all non-natural effects (like most spells and powers on enchanted items) as opposed to natural effects (curses, diseases, and poisons).)) - Movement slowed by 70%. Casting speed reduced by 50%. 50 mana and 1 health drained per second. Brood Affliction: Black (Curse (
OverviewSee also Category:Curses.) ) - Fire Damage increased by 100%. Brood Affliction: Bronze - 4 second stun at random intervals for 10 minutes. Can only be removed with Hourglass Sand ().It is extremely important that the raid is constantly cured of these debuffs as they not only hinder the players, but can result in a wipe if any player gets all five of the debuffs. This part of the fight is simplified by Paladin Cleanse; otherwise you will have to assign one or two of the various healer classes along with Mages and Warlocks' Felhunters to handle each type of debuff. Bronze affliction can only be removed with Hourglass Sand (), which drops off the trash packs leading up to Chromaggus. (Mages who have the proper Frost (Frost is a school of magic.) talents can also activate Ice Block (Ice Block is a mage spell that gives short-term immunity to all damage and attacks except Priest Mass Dispel, at the cost of being able to take no action.) to cancel it.) Only healers, tanks, and hunters should need to remove bronze affliction. All other classes can live with it and must adapt to the frequent stuns.
When a player gets all five afflictions, they will turn into an elite Drakonoid. This mutation cannot be dispelled. The only way to deal with this situation is by polymorphing or killing the mutant player. When the player dies, Chromaggus is healed for a significant amount of health, prolonging the encounter. Attempting to chain polymorph the player may become complicated by the immense magical resistance that the player gains from the debuff. As such, it is best to keep these debuffs from ever stacking past 3. It also helps to keep a Restorative Potion handy in case the main dispellers are running low on mana. Mages can use iceblock to remove afflictions, however they cannot ice block out of the mutation.
Enrage and Frenzy (The following is a list of links to pages that might share the same title.)Chromaggus frenzies (The following is a list of links to pages that might share the same title.) every ten to fifteen seconds throughout the fight and must be kept tranquilized by hunters. The frequency of these frenzies is much greater than those of Magmadar (LucifronMagmadarGehennasGarrBaron GeddonShazzrahSulfuron HarbingerGolemagg the IncineratorMajordomo ExecutusRagnaros
A terrifying behemoth composed of igneous rock and roiling magma, Magmadar serves as the origin of the core hounds that roam the earthen halls of Molten Core.) but not quite as often as Flamegor (Razorgore the UntamedVaelastrasz the CorruptBroodlord LashlayerFiremawEbonrocFlamegorChromaggusNefarian
Master Elemental Shaper Krixix
Flamegor is the third of the three drakes in Blackwing Lair after Ebonroc and before Chromaggus.). Nevertheless, frenzy must be kept off or the tank will die very quickly.
At 20% health, Chromaggus will enter a hard Enrage[1] that lasts the duration of the fight. He can still frenzy (The following is a list of links to pages that might share the same title.), which makes it even more important for hunters to stay on top of their tranquilizing shots ( Attempts to remove 1 Frenzy effect from target.). Additionally, healers who were taking time lapse breath should stop at this point and focus solely on keeping the tank up.
ShimmerChromaggus' skin can "shimmer", changing his vulnerability to a particular school of magic. If you have CTRA it will help you know when his vulnerability changes and identify it when it is found.
StrategyThe Chromaggus fight is all about line of sight.
There are several possible positions where he can be tanked effectively:
The top of the circular ramp up to where Ebonroc (Razorgore the UntamedVaelastrasz the CorruptBroodlord LashlayerFiremawEbonrocFlamegorChromaggusNefarian
Master Elemental Shaper Krixix
Ebonroc is the fifth boss in Blackwing Lair, after Firemaw and before Flamegor.) and Flamegor (Razorgore the UntamedVaelastrasz the CorruptBroodlord LashlayerFiremawEbonrocFlamegorChromaggusNefarian
Master Elemental Shaper Krixix
Flamegor is the third of the three drakes in Blackwing Lair after Ebonroc and before Chromaggus.) patrol On the circular ramp itself facing down The door to his own room Between the cubbies on the right hand side before the circular rampFind somewhere that suits your raid and that you are happy with.
As described above, Chromaggus has different breaths. This fight is a long. |