Executus Gold WoW USA

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    This page contains statistics and economic data for the World of Warcraft USA server, Executus.
    Are you looking for Executus EU?

    The following data was accurate at the start of 2007, and was captured in collaboration with students at the University of Sheffield.

    Alliance Price per 1000g: $333.74 USD
    Horde Price per 1000g: $333.74 USD
    Total (Average): $333.74 USD




    Alliance

  • Alliance gold is 100% as expensive as Horde gold.

  • Executus Alliance gold prices are 30.75% more expensive than the average WOW US Alliance price of $255.25, and 28.6% more expensive than the overall WoW US average of $259.52.

  • Executus Alliance gold ranks 17th most expensive amongst 336 WOW US prices. (This is also 17th most expensive out of 706 prices, if we include the European realms.)

  • Judging by this data, Executus Alliance has the 320th most gold farmer activity on WOW USA (of 336), and the 690th most including Europe (of 706).


  • Click here to run a real time price comparison on Executus Alliance
    - Our price comparison script fetches prices from up to 18 merchants in real time. This means that the prices will be 100% up to date - actually fetched as you wait.
  • Horde

  • Horde gold is 100% as expensive as Alliance gold.

  • Executus Horde gold prices are 26.52% more expensive than the average WOW US Horde price of $263.79, and 28.6% more expensive than the overall WoW US average of $259.52.

  • Executus Horde gold ranks 18th most expensive amongst 336 WOW US prices. (This is also 18th most expensive out of 706 prices, if we include the European realms.)

  • Judging by this data, Executus Horde has the 319th most gold farmer activity on WOW USA (of 336), and the 689th most including Europe (of 706).


  • Click here to run a real time price comparison on Executus Horde
    - Our price comparison script fetches prices from up to 18 merchants in real time. This means that the prices will be 100% up to date - actually fetched as you wait.







  • Where the "Executus" Realm name comes from: (Courtesy of WoWWiki.)

    Lucifron (LucifronMagmadarGehennasGarrBaron GeddonShazzrahSulfuron HarbingerGolemagg the IncineratorMajordomo ExecutusRagnaros

    Among the ranks of the flamewakers, overseers and their guards constantly jockey for higher status among the hierarchy of elementals in hopes of gaining favor with Ragnaros.)
    Magmadar (LucifronMagmadarGehennasGarrBaron GeddonShazzrahSulfuron HarbingerGolemagg the IncineratorMajordomo ExecutusRagnaros

    A terrifying behemoth composed of igneous rock and roiling magma, Magmadar serves as the origin of the core hounds that roam the earthen halls of Molten Core.)
    Gehennas (LucifronMagmadarGehennasGarrBaron GeddonShazzrahSulfuron HarbingerGolemagg the IncineratorMajordomo ExecutusRagnaros

    Gehennas and his fellow flamewakers were extricated from the Elemental Plane by Ragnaros shortly after Thaurissan accidently summoned the Firelord.)
    Garr (LucifronMagmadarGehennasGarrBaron GeddonShazzrahSulfuron HarbingerGolemagg the IncineratorMajordomo ExecutusRagnaros

    Garr is a conglomerate lava elemental boss found in Molten Core between Gehennas and Baron Geddon, guarding the Rune of Blaz.)
    Baron Geddon (LucifronMagmadarGehennasGarrBaron GeddonShazzrahSulfuron HarbingerGolemagg the IncineratorMajordomo ExecutusRagnaros

    Baron Geddon is a Fire Elemental boss found in Molten Core who patrols near Shazzrah's spawn area, guarding the Rune of Zeth.)
    Shazzrah (LucifronMagmadarGehennasGarrBaron GeddonShazzrahSulfuron HarbingerGolemagg the IncineratorMajordomo ExecutusRagnaros

    Of all the flamewakers who followed Ragnaros into the world of Azeroth, Shazzrah is the most talented in the realm of the arcane.)
    Sulfuron Harbinger (LucifronMagmadarGehennasGarrBaron GeddonShazzrahSulfuron HarbingerGolemagg the IncineratorMajordomo ExecutusRagnaros

    Among the most favored of the flamewakers, Sulfuron is the terrifying herald of Ragnaros himself.)
    Golemagg the Incinerator (LucifronMagmadarGehennasGarrBaron GeddonShazzrahSulfuron HarbingerGolemagg the IncineratorMajordomo ExecutusRagnaros

    The most feared soldiers of Ragnaros's elemental forces are the molten giants, and among them Golemagg is unrivaled for his sheer brutality and savage efficiency.)
    Majordomo Executus
    Ragnaros (LucifronMagmadarGehennasGarrBaron GeddonShazzrahSulfuron HarbingerGolemagg the IncineratorMajordomo ExecutusRagnaros

    Abilities

    Ragnaros has several abilities that he uses in the fight, sometimes accompanied by yelling.)










    At the top of the elemental hierarchy, just beneath Ragnaros (LucifronMagmadarGehennasGarrBaron GeddonShazzrahSulfuron HarbingerGolemagg the IncineratorMajordomo ExecutusRagnaros

    Ragnaros the Firelord is an incredibly powerful Elemental Lord, and master of all fire elementals.) himself, resides Majordomo Executus. This flamewaker gained his exalted status by proving to be nearly invincible in the battles that raged within the elemental plane. Rumor has it that Executus supplanted Baron Geddon (LucifronMagmadarGehennasGarrBaron GeddonShazzrahSulfuron HarbingerGolemagg the IncineratorMajordomo ExecutusRagnaros

    Baron Geddon is a Fire Elemental boss found in Molten Core who patrols near Shazzrah's spawn area, guarding the Rune of Zeth.), and the two have been rivals ever since. Although this rumor has yet to be confirmed, there is certainly no doubt that Ragnaros does not tolerate failure. Thus, the lesser flamewakers (Flamewakers are ruthless servants of Ragnaros.) (and, of course, Baron Geddon) eagerly await a misstep by Executus, anticipating their chance to vie for the coveted attention of the Firelord.[1]

    Executus will only be spawned after you have defeated all the other bosses in Molten Core and doused the runes using Aqual Quintessence (Aqual Quintessence is a unique quest reward that lets you douse the runes in the Molten Core.). You obtain the Aqual Quintessence by gaining Honored status with the Hydraxian Waterlords (The Hydraxian Waterlords are elementals that have made their home on the islands east of Azshara.), and completing the quest chain ending with Hands of the Enemy.

    Executus comes with 4 healers and 4 elite guards, making this a total of a 9 enemy encounter. Executus will "submit" and the fight is won when all the adds are dead. He then appears in Ragnaros' chamber and will summon the Firelord to begin the encounter.

    Attacks and abilities

    Majordomo Executus

  • Does not hit particularly hard, but must still be tanked as he can do serious damage to the lower armor class characters in the raid.
  • Aegis of Ragnaros : Majordomo frequently casts this spell on himself, absorbing 30,000 damage, reflecting 250 damage on successful melee attacks, and healing himself to full. This means that it is literally impossible to kill him.
  • Shield : The shield spells last for 10 seconds before fading. Majordomo will give the shield to all his followers.
    • Purple Shield – While this shield is up, up to 100 melee damage per hit reflects back to those inflicting it.
    • White Shield – While this shield is up, Each magic attack has a 50% chance to reflect back to the attacker.
    • Teleport – Any enemy Majordomo is engaged with can be targeted with this random spell that teleports its target into the nearby fiery pit of Molten Core. There is nothing to counter this ability aside from running back. You'll also get randomly hit with 1-2K fire damage while standing on it, so move out quickly. Whoever has been teleported to the center should be overhealed as not to die.
    • Blast Wave – A damaging area of effect flame attack which hits nearby players with moderate fire damage.
    • Elites

    • Hits a tank for 800 - 1000 damage
    • Fire Blast deals 900 - 1200 fire damage
    • Shield – Same as Majordomo.
    • Blast Wave – Same as Majordomo.
    • Healers

    • Shield – Same as Majordomo. Do not have your groups' mages cast Polymorph on the healers while the white shield is up, as they can sheep themselves.
    • Random Shadowbolts – The Healer's will also hit random secondary targets with ~1000 damage shadow bolts at raid members in range.
    • Strategies

      Majordomo is not the target of this encounter, to win you must kill all his guards.

      You can sheep the healers, however you can only keep them "chain-sheeped" for the beginning of the battle, but sheeping is disabled after 4 of the adds die.Use Stun (Stun effects are a form of crowd control that will cause a victim to be unable to move or perform most actions for a period of time.) and Counterspell ("You call that a spell?"

      Counterspell is a mage spell that interrupts enemy spellcasting.) when bringing down the healers. This is important for stopping spell casting and bringing them down fast.

      Pull

      The MT (The following is a list of links to pages that might share the same title.), a hunter, and a paladin will engage Majordomo. The paladin will pull with divine shield. This paladin will attempt to stand closer to Domo than the MT throughout the fight; Majordomo usually teleports the closest player to him to the fire pit. The hunter distracting shots Domo whenever he charges off so that the tank can regain aggro. Majordomo is susceptible to Taunt (Taunt Can mean several things in World of Warcraft.), but teleporting the MT, thus lowering his aggro makes him randomly wander away from the MT and into the main raid.

      Alternatively you can use a fifth Mage (Mages, or magi, are casters that specialize in burst damage and area of effect spells.) using Ice Block (Ice Block is a mage spell that gives short-term immunity to all damage and attacks except Priest Mass Dispel, at the cost of being able to take no action.), or hunter pet to pull Majordomo.

      Sheeps

      Mages (Mages, or magi, are casters that specialize in burst damage and area of effect spells.) will pull their adds from the group with Counterspell ("You call that a spell?"

      Counterspell is a mage spell that interrupts enemy spellcasting.) and then sheep them. Hunters ( The Hunter class performs pulling, threat redirection, crowd control, and primarily ranged damage.) will pull their.






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